<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7840346197173131044</id><updated>2011-11-27T23:40:29.931Z</updated><category term='Ultimarc J-stick Modded for Rotary output'/><category term='Silver Software&apos;s Mame LCD Gen'/><category term='SNES -  Mod for 50Hz/60Hz and Region lockout'/><category term='N64 - Z64 modded for CF / Compact Flash'/><category term='Amiga A1200 Modding'/><category term='Guncon2 Mod for PC Monitors'/><category term='_Intro'/><category term='SNES - SWC / Super Wild Card DX2 Mod for CF / Compact Flash (WIP)'/><category term='N64 - Mod for RGB Video output'/><category term='PS2 SLIM with Internal 2.5&quot; HDD'/><category term='SNES - StarFox 2 Cart + Overclock'/><title type='text'>Silver's Electriclickity Console Modifications</title><subtitle type='html'>Electriclickity Ramblings...

1 Modded console per system. Designed to 'Do-it-All'....</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://silverfoxy.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://silverfoxy.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Silver Fox</name><uri>http://www.blogger.com/profile/06030708581066725358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7840346197173131044.post-8006239258827418697</id><published>2008-07-19T12:59:00.005+01:00</published><updated>2009-05-22T18:17:39.444+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='_Intro'/><title type='text'>Intro</title><content type='html'>A ramshackle collection of mods I've performed to various 'oldskool' systems...&lt;br /&gt;&lt;br /&gt;I've generally aimed to have 1 console for each major system (e.g. 1 Amiga, 1 Snes, 1 N64, 1PS2...) and mod it be most compatible/usable/best output... In the case of the Amiga/Snes/n64 it includes hardware mods and accessories that allows for immediate access to entire backcatalogues.....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7840346197173131044-8006239258827418697?l=silverfoxy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://silverfoxy.blogspot.com/feeds/8006239258827418697/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://silverfoxy.blogspot.com/2008/07/intro.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/8006239258827418697'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/8006239258827418697'/><link rel='alternate' type='text/html' href='http://silverfoxy.blogspot.com/2008/07/intro.html' title='Intro'/><author><name>Silver Fox</name><uri>http://www.blogger.com/profile/06030708581066725358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7840346197173131044.post-3667496925050100451</id><published>2008-07-12T12:35:00.007+01:00</published><updated>2010-01-06T01:32:00.867Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='PS2 SLIM with Internal 2.5&quot; HDD'/><title type='text'>PS2 Slim with internal HDD</title><content type='html'>Quite like this mod - I've built a PS2 Slim with an internal 2.5" IDE HD which boots straight to HDLoader - no cd's needed. Good thing, seeing as it no longer has an optical drive....&lt;br /&gt;&lt;br /&gt;The PS2 can talk to IDE drives without any problem, but it was never designed for the slim models to do so, as they had no internal space to store one. USB HD's are possible, but they are slow and useless for running stuff.&lt;br /&gt;&lt;br /&gt;Fortunately, some clever chap worked out where all the points on a slim motherboard to rebuild an IDE connector.&lt;br /&gt;&lt;br /&gt;To work, the Ps2 needs to be modded, and then the IDE soldering performed (you can use HD Connect to get pre-made ribbon cables to fit the motherboard, or solder direct). I then pulled out all the cdrom mechanics, which leaves just enough space for a 2.5" laptop drive (250GB in my case) to live inside. The connectors still just out the back, but it's a pretty compact solution!&lt;br /&gt;&lt;br /&gt;I used a HD connect 'cos I'm lazy - could have made it look nicer and not stick out by soldering with wire by hand.&lt;br /&gt;&lt;br /&gt;A word of warning - modding the ps2 slim and soldering the IDE points requires soldering to VERY SMALL CONTACTS. This is WAY more tricky than modding GC's/Xbox/N64/Snes/Wii, I can assure you.&lt;br /&gt;&lt;br /&gt;PCB:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_BFMW5_jw9gs/SHiYx0Deq3I/AAAAAAAAABw/zGe4NR7Srzk/s1600-h/ps2pcb.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5222091749490338674" src="http://4.bp.blogspot.com/_BFMW5_jw9gs/SHiYx0Deq3I/AAAAAAAAABw/zGe4NR7Srzk/s320/ps2pcb.jpg" style="cursor: pointer; display: block; margin: 0px auto 10px; text-align: center;" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7840346197173131044-3667496925050100451?l=silverfoxy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://silverfoxy.blogspot.com/feeds/3667496925050100451/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://silverfoxy.blogspot.com/2008/07/ps2-slim-with-internal-hdd.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/3667496925050100451'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/3667496925050100451'/><link rel='alternate' type='text/html' href='http://silverfoxy.blogspot.com/2008/07/ps2-slim-with-internal-hdd.html' title='PS2 Slim with internal HDD'/><author><name>Silver Fox</name><uri>http://www.blogger.com/profile/06030708581066725358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_BFMW5_jw9gs/SHiYx0Deq3I/AAAAAAAAABw/zGe4NR7Srzk/s72-c/ps2pcb.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7840346197173131044.post-2819070898147572476</id><published>2008-06-24T02:11:00.005+01:00</published><updated>2009-05-22T18:16:01.412+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SNES - StarFox 2 Cart + Overclock'/><title type='text'>SNES - StarFox 2 Cart</title><content type='html'>With a Super Wildcard Dx2, there is not much point owning many carts...&lt;br /&gt;&lt;br /&gt;..apart from the games which used special chips inside the carts. (DSP, FX, SA1 etc..etc..) These games need the original cart to run in almost all cases.&lt;br /&gt;&lt;br /&gt;A rather special un-released Snes game was StarFox 2. It never made it out of beta. However, some bod got hold of the beta rom, and some fans took it up on themseleves to translate the game from jap to english, and mod the beta to make it look like a proper game (hiding all the debug stuff).&lt;br /&gt;&lt;br /&gt;It's a SuperFX chip game, so can't be played on retail bought flash carts... But what you can do, is hack a SuperFX chip game to contain the StarFox2 rom - and bob's your uncle!&lt;br /&gt;&lt;br /&gt;Notes:&lt;br /&gt;&lt;br /&gt;There is a lot of conflicting info out there on the Mario/SuperFX/SuperFX2 chip(s). Essentially, they are all just different revisions of the same chip, and all have exactly the same instruction set (i.e. are completely comptaible with each other).&lt;br /&gt;&lt;br /&gt;The Fx2 chip:&lt;br /&gt;1. Can address more that 8Megabit of rom (larger games) - not relevant to StarFox2&lt;br /&gt;2. Reportedly Dual-core. I find this possible, but again a bit unlikely - as you would suspect software would have to coded to specifically take advantage of this.&lt;br /&gt;3. Reportedly twice the speed of the Fx1 at 21.4Mhz. Again, this looks like it's misleading - some places say it's dual core, each at 10.2Mhz (so total is 21.4Mhz). This appears to be incorrect.&lt;br /&gt;4. Fx1 and Fx2 games both appear to have 21.4Mhz external clocks (this is important later), but reportedly halve the signal to use a 10.2Mhz clock.&lt;br /&gt;&lt;br /&gt;Reading between the lines (I'm happy to be wrong) I'd say there is not really a fx1 vs fx2 chip, but simply later revisions of the same chip. Mario-&gt;GSU1-&gt;GSU2 (and sub-revisions). (At least, as far as 8Megabit roms are concerned).&lt;br /&gt;&lt;br /&gt;People have successfully hacked Starfox2 onto Fx1 games and Fx2 games, with very little difference (reportedly 0-10% faster on fx2). Unfortunately it runs a bit slow.&lt;br /&gt;&lt;br /&gt;Fortunately you can overclock the Fx chips.&lt;br /&gt;&lt;br /&gt;You can see where this is heading.&lt;br /&gt;&lt;br /&gt;UPDATE:&lt;br /&gt;&lt;br /&gt;Prototype working:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_BFMW5_jw9gs/SHiWEAoB_0I/AAAAAAAAABg/8_GyaW58Yfg/s1600-h/sf2cart.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_BFMW5_jw9gs/SHiWEAoB_0I/AAAAAAAAABg/8_GyaW58Yfg/s320/sf2cart.jpg" alt="" id="BLOGGER_PHOTO_ID_5222088763567636290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Prototype with removable IC socket for rom testing. Works great, although it won't last as I'm using the solder as mechanical support (never a good idea!).&lt;br /&gt;&lt;br /&gt;Starfox Title Screen running:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_BFMW5_jw9gs/SHiWVrr0VkI/AAAAAAAAABo/9EaMOWWxOvg/s1600-h/sf2title.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_BFMW5_jw9gs/SHiWVrr0VkI/AAAAAAAAABo/9EaMOWWxOvg/s320/sf2title.jpg" alt="" id="BLOGGER_PHOTO_ID_5222089067184019010" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now to overclock the cart....&lt;div id="greasedLightboxOverlay"&gt;&lt;div id="greasedLightbox"&gt;&lt;img id="greasedLightboxImage" /&gt;&lt;div id="greasedLightboxCaption"&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div id="greasedLightboxMenu"&gt;&lt;a href="http://shiftingpixel.com/lightbox/" id="greasedLightboxTitleLink"&gt;Greased Lightbox&lt;/a&gt;&lt;div id="greasedLightboxButtons"&gt;&lt;a title="Next image (right arrow key)" id="greasedLightboxButtonRight"&gt;→&lt;/a&gt;&lt;a title="Previous image (left arrow key)" id="greasedLightboxButtonLeft"&gt;←&lt;/a&gt;&lt;a title="Magnify image (+ key)" id="greasedLightboxButtonPlus"&gt;+&lt;/a&gt;&lt;a title="Shrink image (- key)" id="greasedLightboxButtonMinus"&gt;-&lt;/a&gt;&lt;a title="Start/stop slideshow" id="greasedLightboxButtonSlide"&gt;↻&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div id="greasedLightboxLoading"&gt;&lt;img style="border: medium none ;" 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/&gt;&lt;p id="greasedLightboxLoadingText"&gt;Loading image&lt;/p&gt;&lt;p id="greasedLightboxLoadingHelp"&gt;Click anywhere to cancel&lt;/p&gt;&lt;/div&gt;&lt;div id="greasedLightboxError"&gt;&lt;p id="greasedLightboxErrorMessage"&gt;Image unavailable&lt;/p&gt;&lt;p id="greasedLightboxErrorContext"&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;img id="greasedLightboxPreload" /&gt;&lt;img id="greasedLightboxPrefetch" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7840346197173131044-2819070898147572476?l=silverfoxy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://silverfoxy.blogspot.com/feeds/2819070898147572476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://silverfoxy.blogspot.com/2008/06/snes-starfox-2-cart.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/2819070898147572476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/2819070898147572476'/><link rel='alternate' type='text/html' href='http://silverfoxy.blogspot.com/2008/06/snes-starfox-2-cart.html' title='SNES - StarFox 2 Cart'/><author><name>Silver Fox</name><uri>http://www.blogger.com/profile/06030708581066725358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_BFMW5_jw9gs/SHiWEAoB_0I/AAAAAAAAABg/8_GyaW58Yfg/s72-c/sf2cart.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7840346197173131044.post-5488195691610946547</id><published>2008-06-02T05:31:00.006+01:00</published><updated>2009-05-22T18:17:28.888+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Amiga A1200 Modding'/><title type='text'>Amiga A1200 Modding</title><content type='html'>Time has come to extend beyond retro console mods and go retro amiga....&lt;br /&gt;&lt;br /&gt;Currently it's in the planning stages (parts en route etc..), but the plan is:&lt;br /&gt;&lt;br /&gt;Ditch the original Amiga PSU, place an internal ATX-&gt;Amiga Power adapter inside, place a tiny ATX ("picopsu") power supply inside, so the whole unit can be powered with a 12V DC supply.&lt;br /&gt;&lt;br /&gt;Replace the internal HD with a compact flash (obvious advantages). Planning to use the DMA-enabled scsi-2 controller (part of a Blizzard 030 accelerator) as well for speed/low cpu usage benefit, so will be installing an internal Acard SCSI-IDE bridge.&lt;br /&gt;&lt;br /&gt;Install an internal cdrom. Room for a slimline notebook one  - again considering getting this on the SCSI chain, meaning another SCSI-IDE bridge - so space is becoming an issue! If not, can always hook it up to the internal IDE controller (via a JAE notebook cd -&gt; IDE adapter).&lt;br /&gt;&lt;br /&gt;Possibly - another compact flash - this time external, for easy access. Might be overkill though - could just get a pcmcia-&gt;CF adapter and use that...&lt;br /&gt;&lt;br /&gt;Go wireless - with a PCMCIA wireless card for wireless networking.&lt;br /&gt;&lt;br /&gt;That's it - Can't think of anything else an Amiga needs!&lt;br /&gt;&lt;br /&gt;(Considered a flickerfixer/scandoubler to allow amiga to be used on a VGA monitor, but from pics I've seen they are a bit limited and you get acres of unused space on the screen. Basically this needs to be used with a 15Khz CRT monitor - and I've got just the 27" job....)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7840346197173131044-5488195691610946547?l=silverfoxy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://silverfoxy.blogspot.com/feeds/5488195691610946547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://silverfoxy.blogspot.com/2008/06/amiga-a1200-modding.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/5488195691610946547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/5488195691610946547'/><link rel='alternate' type='text/html' href='http://silverfoxy.blogspot.com/2008/06/amiga-a1200-modding.html' title='Amiga A1200 Modding'/><author><name>Silver Fox</name><uri>http://www.blogger.com/profile/06030708581066725358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7840346197173131044.post-6641550870036816034</id><published>2007-12-31T11:59:00.002Z</published><updated>2009-05-22T18:16:32.785+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Silver Software&apos;s Mame LCD Gen'/><title type='text'>Silver Software's Mame LCD Gen</title><content type='html'>&lt;p class="style6"&gt; LCD text file generator for creating *.lcd files to send to a LCD attached to your PC's com port, typically used in a &lt;a href="http://www.mame.net/"&gt;Mame&lt;/a&gt; Cab in conjunction with a Frontend that supports using the files to control a LCD or BetaBrite display. Examples include &lt;a href="http://mamewah.mameworld.net/"&gt;Mamewah&lt;/a&gt; (supports the files outputted by my program) and &lt;a href="http://mala.arcadezentrum.com/"&gt;Mala&lt;/a&gt; which supports controlling an LCD and a BetaBrite using &lt;a href="http://mala.arcadezentrum.com/plugins.html#SerialDisplay"&gt;Loadman's plugin&lt;/a&gt; - the plugin can use my files if you wish but can also automatically generate the data itself - very nice!. If you don't know what all thats about&lt;span class="style6"&gt; take a trip to &lt;a href="http://www.byoac.com/"&gt;www.byoac.com&lt;/a&gt; &lt;/span&gt;&lt;/p&gt;         &lt;ul class="style6"&gt;&lt;li&gt;Generate your listinfo.xml from mame using the command line: mame -listxml &gt; listinfo.xml&lt;/li&gt;&lt;li&gt;Grab Controls.xml from the &lt;a href="http://fe.donkeyfly.com/controls/controls.php"&gt;ControlsDat Project&lt;/a&gt;           &lt;/li&gt;&lt;/ul&gt;         &lt;p class="style6"&gt;Any requests (such as adding your LCD commands) or bugs (such as funny text/unfriendly control names) then email me at: &lt;a href="mailto:Silver@Silverfoxy.plus.com"&gt;Silver@Silverfoxy.plus.com&lt;/a&gt;&lt;/p&gt;&lt;p class="style6"&gt;&lt;a href="http://thesilverfoxy.googlepages.com/lcd98.6.exe"&gt;&lt;span style="text-decoration: underline;"&gt;LXDGen 0.98.6&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="style6"&gt;Support Files: Get VB6 Runtimes &lt;a href="http://thesilverfoxy.googlepages.com/VBSystemFiles-Install.exe"&gt;here&lt;/a&gt;. Get MsXml installer &lt;a href="http://thesilverfoxy.googlepages.com/msxml-install.exe"&gt;here&lt;/a&gt;&lt;a href="http://thesilverfoxy.googlepages.com/msxml-install.exe"&gt;.&lt;/a&gt; Self-extracting archives.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7840346197173131044-6641550870036816034?l=silverfoxy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://silverfoxy.blogspot.com/feeds/6641550870036816034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://silverfoxy.blogspot.com/2007/12/silver-softwares-mame-lcd-gen.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/6641550870036816034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/6641550870036816034'/><link rel='alternate' type='text/html' href='http://silverfoxy.blogspot.com/2007/12/silver-softwares-mame-lcd-gen.html' title='Silver Software&apos;s Mame LCD Gen'/><author><name>Silver Fox</name><uri>http://www.blogger.com/profile/06030708581066725358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7840346197173131044.post-8481883726646334472</id><published>2007-11-30T23:54:00.006Z</published><updated>2009-05-22T18:15:50.703+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SNES - SWC / Super Wild Card DX2 Mod for CF / Compact Flash (WIP)'/><title type='text'>SNES with SWC DX2 mod for Compact Flash (in progress)</title><content type='html'>Spurred by the success of getting my NTSC N64 RGB modded, and modding the Z64 to use Compact Flash cards, I looked at getting a similar setup running on the ol' Snes (or Super Famicon).&lt;br /&gt;&lt;br /&gt;The 'Final Word' in Snes Backup units was the Super Wild Card DX2 (aka SWC DX2). Unlike all the other Snes units, this one had in-built support for a variety of external storage devices (beyond the internal floppy). You can hook it up directly to a PC, a 100MB ZIP drive, a CDROM and even a harddrive, via a parallel port.&lt;br /&gt;&lt;br /&gt;A (rather expensive) addon was a "DiskDual" which was essentially an external drive bay designed to hold a IDE HD and a CDrom, and connect over parallel. It's this parallel-IDE support that catches are attention. In theory, you stick a CF-IDE adapter on a Compact Flash card, hook that up to the parallel-IDE converter from a DiskDual, and then rip out the floppy drive from the DX2 and cram the CF card, CF-IDE adapter, parallel-IDE adapter and voila! A self-contained CF supporting Snes... almost &lt;span style="font-style: italic;"&gt;too&lt;/span&gt; easy...&lt;br /&gt;&lt;br /&gt;The IDE support of the DX2 is limited, with no prospect of upgrading the driver as it's embeded in the SWC DX2 BIOS, which I don't fancy reverse-engineering (like the Z64 mod). The catch here is that you can not just grab any old external parallel drive enclosure and get it working. The enclosure must have the exact parallel-IDE chip used in the original DiskDual.&lt;br /&gt;&lt;br /&gt;In practice, I've tested all this and it works. I got a DiskDual and took out the Parallel-IDE adapter PCB, hooked it up to a CF-IDE, formated the CF to the exact specs the DX2 needs (old school Dos5 Fat16, 2GB limit and NO Long File Name (LFN) support). and it works....&lt;br /&gt;&lt;br /&gt;The problem is as soon as I ditch the parallel cable and solder a ribbon cable direct to the PCB's, data corruption occurs - it all works, but games load with corrupted graphics etc... It suggests a grounding error or interference, but everything appears to be set up correctly. Parallel comms is low frequency so really should not be an problem but it is. And there is only so many times you want to solder/desolder on a cheap PCB thats 10 years old and not made anymore.....&lt;br /&gt;&lt;br /&gt;Time will tell what's up.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7840346197173131044-8481883726646334472?l=silverfoxy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://silverfoxy.blogspot.com/feeds/8481883726646334472/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://silverfoxy.blogspot.com/2007/11/snes-with-swc-dx2-mod-for-compact-flash.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/8481883726646334472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/8481883726646334472'/><link rel='alternate' type='text/html' href='http://silverfoxy.blogspot.com/2007/11/snes-with-swc-dx2-mod-for-compact-flash.html' title='SNES with SWC DX2 mod for Compact Flash (in progress)'/><author><name>Silver Fox</name><uri>http://www.blogger.com/profile/06030708581066725358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7840346197173131044.post-5893497254009297001</id><published>2007-11-20T19:14:00.001Z</published><updated>2009-05-22T18:15:30.867+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ultimarc J-stick Modded for Rotary output'/><title type='text'>Ultimarc J-Stick modded for Rotary+8-way output</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_BFMW5_jw9gs/R0OWl3SJgbI/AAAAAAAAABM/jl3VkY-ucrE/s1600-h/jstickmod1small.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_BFMW5_jw9gs/R0OWl3SJgbI/AAAAAAAAABM/jl3VkY-ucrE/s320/jstickmod1small.JPG" alt="" id="BLOGGER_PHOTO_ID_5135113577371894194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_BFMW5_jw9gs/R0OWu3SJgcI/AAAAAAAAABU/dlrJTVpzCSs/s1600-h/jstickmod2small.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_BFMW5_jw9gs/R0OWu3SJgcI/AAAAAAAAABU/dlrJTVpzCSs/s320/jstickmod2small.JPG" alt="" id="BLOGGER_PHOTO_ID_5135113731990716866" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is a very home-brew effort at converting a couple of Ultimarc J-sticks to be rotary as well. It works well for me, could be improved I'm sure.     &lt;p class="style8"&gt; Basically I cut 2 small pieces of aluminium (type of stuff you might get covering a drive bay on an external hard drive enclosure). About 2cm by 1cm. The J-stick has a grove on the 'top' of the base, like a screwdriver head, as does top of the rotary encoder. So I just glued this small piece of aluminium into the grove of both.....&lt;/p&gt;     &lt;p class="style8"&gt;The silver bit in the middle is the thin piece of aluminium (the j-stick is totally unaltered - just a blob of glue). It also happened to fit snugly in the grove on the shaft of the encoder (my luck was in). One 5 min session of perma-bond later, and hey presto. &lt;/p&gt;     &lt;p class="style8"&gt;The rotary encoders came out of an old audio mixing desk. (I've got 2 j-sticks done this way). The black shaft on them spins in the base, so for testing I simply took 2 paper clips and un-folded them a bit, I hooked one under one of the screws on the j-stick base, pointing vertically (parallel to the encoder shaft) and left it with a hoop at the end (ie left one bend in the paper clip). The other paper clip I straightened (anything straight would do) and glued to the bottom of the encoder base, protruding through the hoop in the paper-clip that is vertical. So when you spin the jstick shaft, the whole encoder begins to spin, but the straight paperclip pushes against the hooped vertical one, stopping the encoder base spinning, so just the encoder shaft spins....&lt;/p&gt;     &lt;p class="style8"&gt;Hope that made sense.... I tested it through an optipac in windows and could move the mouse up/down across the screen no problem.&lt;/p&gt;     &lt;p class="style8"&gt;The encoders themselves may be harder to find. These particular ones are made by &lt;a href="http://www.bourns.com/"&gt;http://www.bourns.com&lt;/a&gt;&lt;/p&gt;     &lt;p class="style8"&gt;(look at Rotary encoders -&gt; Contacting in the left hand menu). It’s a ECW model. This means that mine 'click' into position rather than spin freely. These happen to have 24 positions in 360. You can feel the click as you spin the joystick, but it does not resist much at all. I have no idea who sells them or how much I'm afraid.&lt;/p&gt;     &lt;p class="style8"&gt;A pdf of the encoder specs : &lt;a href="http://www.bourns.com/pdfs/ECW1J.pdf"&gt;http://www.bourns.com/pdfs/ECW1J.pdf&lt;/a&gt;&lt;/p&gt;     &lt;p class="style8"&gt;This could be improved by having encoders that either have no clicks at all, or maybe only 8 (more suitable for some games?). Should be nice for those extra few games though.... (If I ever build a cab...)&lt;/p&gt;&lt;div id="greasedLightboxOverlay"&gt;&lt;div id="greasedLightbox"&gt;&lt;img id="greasedLightboxImage" /&gt;&lt;div id="greasedLightboxCaption"&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div id="greasedLightboxMenu"&gt;&lt;a href="http://shiftingpixel.com/lightbox/" id="greasedLightboxTitleLink"&gt;Greased Lightbox&lt;/a&gt;&lt;div id="greasedLightboxButtons"&gt;&lt;a title="Next image (right arrow key)" id="greasedLightboxButtonRight"&gt;→&lt;/a&gt;&lt;a title="Previous image (left arrow key)" id="greasedLightboxButtonLeft"&gt;←&lt;/a&gt;&lt;a title="Magnify image (+ key)" id="greasedLightboxButtonPlus"&gt;+&lt;/a&gt;&lt;a title="Shrink image (- key)" id="greasedLightboxButtonMinus"&gt;-&lt;/a&gt;&lt;a title="Start/stop slideshow" id="greasedLightboxButtonSlide"&gt;↻&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div id="greasedLightboxLoading"&gt;&lt;img style="border: medium none ;" 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/&gt;&lt;p id="greasedLightboxLoadingText"&gt;Loading image&lt;/p&gt;&lt;p id="greasedLightboxLoadingHelp"&gt;Click anywhere to cancel&lt;/p&gt;&lt;/div&gt;&lt;div id="greasedLightboxError"&gt;&lt;p id="greasedLightboxErrorMessage"&gt;Image unavailable&lt;/p&gt;&lt;p id="greasedLightboxErrorContext"&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;img id="greasedLightboxPreload" /&gt;&lt;img id="greasedLightboxPrefetch" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7840346197173131044-5893497254009297001?l=silverfoxy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://silverfoxy.blogspot.com/feeds/5893497254009297001/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://silverfoxy.blogspot.com/2007/11/ultimarc-j-stick-modded-for-rotary8-way.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/5893497254009297001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/5893497254009297001'/><link rel='alternate' type='text/html' href='http://silverfoxy.blogspot.com/2007/11/ultimarc-j-stick-modded-for-rotary8-way.html' title='Ultimarc J-Stick modded for Rotary+8-way output'/><author><name>Silver Fox</name><uri>http://www.blogger.com/profile/06030708581066725358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_BFMW5_jw9gs/R0OWl3SJgbI/AAAAAAAAABM/jl3VkY-ucrE/s72-c/jstickmod1small.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7840346197173131044.post-6018398154826306736</id><published>2007-11-20T19:06:00.003Z</published><updated>2009-05-22T18:16:13.151+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SNES -  Mod for 50Hz/60Hz and Region lockout'/><title type='text'>Jap SNES Modded for 50/60Hz and Region Lockout</title><content type='html'>Another bog-standard mod.&lt;br /&gt;&lt;br /&gt;I added two discrete switches to the side of my JAP Snes to enable/disable 50/60Hz video output (this sets correct speed/screen size for region) and region-lockout switch.&lt;br /&gt;&lt;br /&gt;No point gettings pics of mod as its been done better elsewhere: On Mmmonkeys site:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mmmonkey.co.uk/console/nintendo/snes-switches-1.htm"&gt;http://www.mmmonkey.co.uk/console/nintendo/snes-switches-1.htm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I ended up with a Jap snes as they are a (much) nicer design than the US Super Famicom, put still default to NTSC region lockout and video, which is superior for the Snes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7840346197173131044-6018398154826306736?l=silverfoxy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://silverfoxy.blogspot.com/feeds/6018398154826306736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://silverfoxy.blogspot.com/2007/11/jap-snes-modded-for-5060hz-and-region.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/6018398154826306736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/6018398154826306736'/><link rel='alternate' type='text/html' href='http://silverfoxy.blogspot.com/2007/11/jap-snes-modded-for-5060hz-and-region.html' title='Jap SNES Modded for 50/60Hz and Region Lockout'/><author><name>Silver Fox</name><uri>http://www.blogger.com/profile/06030708581066725358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7840346197173131044.post-9120377293519977977</id><published>2007-11-20T18:50:00.001Z</published><updated>2009-05-22T18:17:18.390+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guncon2 Mod for PC Monitors'/><title type='text'>Guncon2 modded to work with PC Monitor</title><content type='html'>&lt;p class="style8"&gt;Someone came up with really some clever ways to get a Guncon2 gun working on the PC:&lt;/p&gt;     &lt;p class="style8"&gt;&lt;a href="http://xoomer.virgilio.it/smogdragon/"&gt;http://xoomer.alice.it/guncon2/&lt;/a&gt;&lt;/p&gt;     &lt;p class="style8"&gt;&lt;a href="http://www.acornscity.com/guncon/index.php?language=english"&gt;http://www.acornscity.com/guncon/index.php?language=english&lt;/a&gt;&lt;/p&gt;     &lt;p class="style8"&gt;Obviously the gun was designed to work on 15Khz Tv's not 31+Khz PC Monitors, so it worked using Tv-out or on arcade monitors (15Khz like TV's).&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-8d5b8665b56ea418" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v24.nonxt6.googlevideo.com/videoplayback?id%3D8d5b8665b56ea418%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330048733%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D70B1E983F853952BD594E2458AD020604ADE426D.1A5A5D0343FEBD6CD5AC73D1C535613C966C96E2%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D8d5b8665b56ea418%26offsetms%3D5000%26itag%3Dw160%26sigh%3D_Z1p1M77Fwb0mXMvLkQv5oQ82WQ&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v24.nonxt6.googlevideo.com/videoplayback?id%3D8d5b8665b56ea418%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330048733%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D70B1E983F853952BD594E2458AD020604ADE426D.1A5A5D0343FEBD6CD5AC73D1C535613C966C96E2%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D8d5b8665b56ea418%26offsetms%3D5000%26itag%3Dw160%26sigh%3D_Z1p1M77Fwb0mXMvLkQv5oQ82WQ&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="style8"&gt;However there is a chip on the JPAC (sold at &lt;a href="http://www.ultimarc.com/jpac.html"&gt;Ultimarc&lt;/a&gt;) that halves PC frequencies from 31Khz to 15Khz. Using this it is possible to get the guncon working on a PC. Check out the video above for 1024x768(interlaced) Mame shooting goodness.....&lt;/p&gt;&lt;br /&gt;NB When this was done a few years back, the LCD Topgun did not exist. The Topgun works on infra-red sources, independant of display technology so somewhat supercedes this hack...&lt;br /&gt;&lt;p class="style8"&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7840346197173131044-9120377293519977977?l=silverfoxy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=8d5b8665b56ea418&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://silverfoxy.blogspot.com/feeds/9120377293519977977/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://silverfoxy.blogspot.com/2007/11/guncon2-modded-to-work-with-pc-monitor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/9120377293519977977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/9120377293519977977'/><link rel='alternate' type='text/html' href='http://silverfoxy.blogspot.com/2007/11/guncon2-modded-to-work-with-pc-monitor.html' title='Guncon2 modded to work with PC Monitor'/><author><name>Silver Fox</name><uri>http://www.blogger.com/profile/06030708581066725358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7840346197173131044.post-6373239645749215405</id><published>2007-11-20T17:13:00.002Z</published><updated>2009-05-22T18:17:07.659+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='N64 - Mod for RGB Video output'/><title type='text'>US NTSC N64 Modded for RGB output</title><content type='html'>Not much to say on this one, nice and easy.&lt;br /&gt;&lt;br /&gt;Only way to get RGB out of a N64 is to get hold of a US NTSC console with a VDC-NUS video output chip - typically the earlier models.&lt;br /&gt;&lt;br /&gt;Just 3 wires to solder from the board to the N64 AV out port, allowing you to use your SNES RGB cable too....&lt;br /&gt;&lt;br /&gt;All the pics and info you ever needed can be seen on mmmmonkeys great website here:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mmmonkey.co.uk/console/nintendo/ntsc_nintendo_64_rgb.htm"&gt;http://www.mmmonkey.co.uk/console/nintendo/ntsc_nintendo_64_rgb.htm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;No point me repeating this - it's done much better that I could do it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7840346197173131044-6373239645749215405?l=silverfoxy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://silverfoxy.blogspot.com/feeds/6373239645749215405/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://silverfoxy.blogspot.com/2007/11/us-ntsc-n64-modded-for-rgb-output.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/6373239645749215405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/6373239645749215405'/><link rel='alternate' type='text/html' href='http://silverfoxy.blogspot.com/2007/11/us-ntsc-n64-modded-for-rgb-output.html' title='US NTSC N64 Modded for RGB output'/><author><name>Silver Fox</name><uri>http://www.blogger.com/profile/06030708581066725358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7840346197173131044.post-1776572802212225909</id><published>2007-11-20T16:36:00.006Z</published><updated>2009-12-21T10:09:54.883Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='N64 - Z64 modded for CF / Compact Flash'/><title type='text'>Z64 (for N64) modded to take Compact Flash</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_BFMW5_jw9gs/R0MTj3SJgUI/AAAAAAAAAAU/B2gd1231nIA/s1600-h/z64.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5134969506988917058" src="http://2.bp.blogspot.com/_BFMW5_jw9gs/R0MTj3SJgUI/AAAAAAAAAAU/B2gd1231nIA/s320/z64.jpg" style="float: right; margin: 0px 0px 10px 10px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Probably the most technically challenging mod (for me) so far. &lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;The Z64 aka "Mr. Backup" is an amazing device for the N64 which plugged on top and allowed the use of Zip discs for playing games. Genius.&lt;br /&gt;&lt;br /&gt;Here is a advertising pic of the Z64 in action on the right.&lt;br /&gt;&lt;br /&gt;While great, the Z64 had some drawbacks - Large N64 games went to 32MB or more (Z64 does not support games greater than 32MB, but there were only around 5 or so released). These 1) took a long time to load and 2) filled most of a zip disk.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Some bright sparks swapped out the 100MB zip drive for 250MB or even 750MB, and even brighter sparks hacked the Z64 bios to support ide Hard drives. Now THIS was interesting - lots of storage and fast loads.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Several years later and I decided to mod the Z64 with a compactflash-to-IDE adapter. Apart from being silent, low power (and thus easy to power off the Z64) it should have been a 5 minute job - CF cards in IDE adapters are electrically almost identical to IDE devices (hence you can use them in old motherboards etc..). How wrong can you be...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It turned out the Z64 bios (hacked to support IDE HD's) refused any kind of compact flash card in IDE mode. Cue extensive searchs for ancient dos ide 16-bit device drivers, bios hacking tools and seriously steep crash-course in real mode 16bit x86 assembly language...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To cut a long story short, the Z64 is basically a one-chip 386 PC that boots to Dos via a 512K flashram masquerading as a 512K floppy drive. The IDE bios hackers had tracked down an old dos driver than supported adding/removing ORG 2.2GB IDE devices from Dos, which allowed adding/removing HD's from the command prompt. This is essential, because the Z64 bios does not autodetect HD's at all. For a (then) unknown reason, this driver rejected CF cards in IDE mode, but happily worked with all ide drives.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After a fruitless search for alternative device drivers, (which including getting the Z64 to boot off DrDos Enhanced edition), I taught myself enough assembler to hack the original driver using a dissassembler and the old Dos hacking tool SoftIce. I essentially found out that the driver (as you would expect) fired an "Identify Device" request to attached IDE devices, and simply rejected the CF cards response flat. It all came down to a single 16-bit word.... CF cards identify themselves as HD's but as "non-magnetic media" (although this depends on which IDE spec sheet you read). I hacked the dissassembled source to allow any device to be accepted by the driver, and bob's your uncle - up to 8GB of CF goodness on a N64 - pretty much all the space you need ;-)&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Out with the zip, in with the CF mounting plate.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5134970954392895842" src="http://3.bp.blogspot.com/_BFMW5_jw9gs/R0MU4HSJgWI/AAAAAAAAAAk/tTo3n5E6hjg/s320/CF-side.jpg" style="display: block; margin: 0px auto 10px; text-align: center;" /&gt;&lt;br /&gt;&lt;div&gt;NB, the N64 is a US version with an RGB mod, allowing for best possible video output from a 64. (Obviously).&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;span style="text-decoration: underline;"&gt;&lt;a href="http://thesilverfoxy.googlepages.com/z64bios221.img"&gt;Bios v 221&lt;/a&gt; (Tested working with CF, Fat16 support only - reports as v2.18, should work.)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="text-decoration: underline;"&gt;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: none;"&gt;&lt;span style="text-decoration: underline;"&gt;&lt;a href="http://pages.google.com/edit/TheSilverFoxy/z64bios220cf.rar"&gt;Bios v 220&lt;/a&gt;(Tested working with CF, Fat16 support only)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7840346197173131044-1776572802212225909?l=silverfoxy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://silverfoxy.blogspot.com/feeds/1776572802212225909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://silverfoxy.blogspot.com/2007/11/n64-with-z64-modded-to-take-compact.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/1776572802212225909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7840346197173131044/posts/default/1776572802212225909'/><link rel='alternate' type='text/html' href='http://silverfoxy.blogspot.com/2007/11/n64-with-z64-modded-to-take-compact.html' title='Z64 (for N64) modded to take Compact Flash'/><author><name>Silver Fox</name><uri>http://www.blogger.com/profile/06030708581066725358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_BFMW5_jw9gs/R0MTj3SJgUI/AAAAAAAAAAU/B2gd1231nIA/s72-c/z64.jpg' height='72' width='72'/><thr:total>6</thr:total></entry></feed>
